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Valor Mortis All 9 Weapons & Transmutations: Unlock Locations & Upgrade Tables

Where to unlock all 3 Melee Weapons (Saber, Rapier, Claymore), 3 Firearms (Pistol, Blunderbuss, Musket), and 3 Transmutations (Fire, Stasis, Shield) plus materials.

Reviewed · Full Release · PC / PS5 / Xbox Series X|S (built Oct 13, 2026) · valormortis.help Editorial Team

Arsenal
9 total — 3 melee, 3 firearms, 3 transmutations
Melee Cap
Level 10 — materials cover all three blades
Firearm Cap
Level 10 — only 1 Masterwork Part in the game
Transmutation Cap
Level 5 — only 2 Quintessential Materials in the game

Collection Tracker: Exact Pickup Routes

Every weapon and transmutation below is a fixed world pickup tied to a chapter. Tick them off as you collect — progress saves in your browser.

All 9 weapons & transmutations: exact pickup routes and level-5 branch picks
Weapon / PowerCategoryExact Pickup RouteLevel 5 Branch & Notes
1. SaberMeleeCh. 1 Revival — your starting weapon from the very beginning.Branch: Pursuit (beats Careful Preparations). The all-run default: high damage plus block and parry in one moveset.
2. RapierMeleeCh. 3 Rendezvous — on the way to Louis in Fallen Village, interact with the corpse held up by tumors in the Abandoned Church courtyard.Fast thrusts with long reach, but its block and parry forgiveness trail the Saber.
3. ClaymoreMeleeCh. 6 Punishment — inside the Cursed Hollow church, interact with the corpse on the altar (mobs spawn the moment you take it).Cannot parry, but each swing carries huge posture and damage; heavy attacks spend Nepthoglobin. A charged swing on 3 villagers at the Fallen Village barn unlocks Hood-Snatcher.
4. PistolFirearmCh. 2 Regroup — past the Valley of Ashes > Demolished Path lantern, cross the bridge and take it from the desk inside the Fancy Carriage.Branch: Ruthlessness (beats Resourcefulness). With the Airborne Aiming skill, the wall-jump headshot challenge at The Outskirts > Broken Bridge is easy.
5. BlunderbussFirearmCh. 3 Rendezvous — late Fallen Village before the Marketplace lantern; kill the tall two-handed Volunteer guarding a carriage and loot inside.Branch: Collateral Damage, mandatory over Iron Shower — the wider pellet spread sets up the 5-kill barn blast (Scattershot) once the gun hits Lv6.
6. MusketFirearmCh. 5 Crime — from Vale of Wrath > Under the Bridge cross the bridge into the right-side hut, take the left path by the log cabin through the woods (watch the collapsing planks) to the military camp; kill the Volunteer guarding the wagon for the Wagon Key and open it.One headshot kills common enemies — the natural pick for God's Trigger (10 consecutive headshots / weak-point hits).
7. Fire TransmutationTransmutationCh. 1 Revival — interact with the tumor-held corpse at the very start of the game (unmissable).Sustained spray stacks the Ignite state. Counters the Iron Marshall, Anna and Experiment 83. Ignite 4 enemies at once at the barn for Flaming Feast.
8. Stasis TransmutationTransmutationCh. 4 Dark Descent — in the Caverns before the Old Mine lantern, climb the tiered ladders, pull the lever to rotate the huge central platform, then take the right-side path to the corpse at its end.Freezes enemies and machine gears — effectively required for the Sphinx. Fully freeze an elite at Vale of Wrath > Wolfsbane Field for Statue of Insanity.
9. Shield TransmutationTransmutationCh. 8 Blasphemy — from the University > Main Hall lantern head upstairs through the far-left shortcut door, ride the left elevator, climb the left stairs and interact with the corpse.Fully blocks attacks, blocks poison gas and reflects bullets. Lv5 unlocks Shield Bash (hold shield + attack, L2+R2 on pad) — shove an enemy off the cliff at Fortress > Traverse for the missable Abyssal Eviction.

Warning: There Is Only One Masterwork Firearm Part

The entire game contains exactly one Masterwork Firearm Part — the Lv10 material for firearms. That means only one of your three guns can ever reach Level 10, and that maxed gun is what pops the Gun of Glory trophy.

Pick your main firearm early (the Musket for headshot builds, the Blunderbuss for barn farming, the Pistol for a quick-shot loop) and budget every Standard, Superior and Exquisite part into it. Check the full cost table on the Builds page before you spend.

Warning: Save One Quintessential Transmutation Material for Shield

Only two Quintessential Transmutation Materials exist in a full playthrough, and Fire, Stasis and Shield all need one to go from Lv4 to Lv5. If you spend both on Fire and Stasis, Shield is capped at Lv4 forever — no Shield Bash, and the Abyssal Eviction trophy becomes unobtainable until New Game+ arrives in a later 2026 patch.

Abyssal Eviction is the single missable trophy in the game, so this is the one spend in Valor Mortis you cannot take back. See the trophy roadmap for the full call.

Arsenal Trophies

  • Arsenal Absolute — unlock all 9 weapons and transmutations (follow the tracker above).
  • Jackknife — deal damage with all 9 of them within a single life; the barn area in Fallen Village > Marketplace is a safe place to cycle through everything.
  • Gun of Glory — take any firearm to Level 10 with the game's only Masterwork Firearm Part.

Sources & Verification

  1. Eurogamer — All Valor Mortis Weapons & TransmutationsCommunity Guide · 2026-10-13
  2. PowerPyx — Valor Mortis Trophy Guide & RoadmapCommunity Guide · 2026-10-13
  3. Method.gg — Valor Mortis Best Builds, Weapons, Skills & UpgradesCommunity Guide · 2026-10-13